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V-RayMtl Converter

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V-RayMtl Converter 3 - the useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural, mrArch&Design, Corona Renderer, fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion to Standard materials (which is very useful for game developers, modelers etc.) Here you can see a full list of currently supported materials and maps.

v3.1 update:

  • added new advanced option for fix Normal bump textures to VRayNormalMap
  • added new advanced option to set Gamma 1.0 for Standard Diffuse bitmaps
  • added option for converting Standard opacity to V-Ray refraction
  • added support conversion from Car_Paint_Material__mi
  • added support conversion from VRayCarPaintMtl
  • added support conversion from VRayColor2Bump to Bitmaptexture
  • added support conversion from VrayDirt to ai_ambient_occlusion
  • fixed saves names for Autodesk materials imported from Revit
  • fixed some bugs and improved plugin performance

V-RayMtl Converter 3.0

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