V-RayMtl Converter 3 - the useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural, mrArch&Design, Corona Renderer, fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion to Standard materials (which is very useful for game developers, modelers etc.) Here you can see a full list of currently supported materials and maps.
v3.1 update:
- added new advanced option for fix Normal bump textures to VRayNormalMap
- added new advanced option to set Gamma 1.0 for Standard Diffuse bitmaps
- added option for converting Standard opacity to V-Ray refraction
- added support conversion from Car_Paint_Material__mi
- added support conversion from VRayCarPaintMtl
- added support conversion from VRayColor2Bump to Bitmaptexture
- added support conversion from VrayDirt to ai_ambient_occlusion
- fixed saves names for Autodesk materials imported from Revit
- fixed some bugs and improved plugin performance